Ages 0–5
Orlando With Toddlers
The parks, rides and animal days that suit under-5s, plus stroller rules, free-entry ages and how to plan around naps.
Read the toddler guideFamilies · By Age
Pick by age, height and how well they do in heat
The Short Answer
Guides by Age
Ages 0–5
The parks, rides and animal days that suit under-5s, plus stroller rules, free-entry ages and how to plan around naps.
Read the toddler guideTweens & teens
Coasters, zip lines, airboats, rockets and night kayaking, plus the ICON Park chaperone rule every parent should know.
Read the teens guideOur Top Choices
Live prices and ratings from GetYourGuide.
Best for ages 2–12
A whole resort built for kids, about 45 minutes from the Orlando parks. SEA LIFE Florida is included with admission.
See LEGOLAND ticketsBest for ages 2–5
Six gentle rides and attractions next to LEGOLAND's entrance, on its own ticket. A good short morning with preschoolers.
See Peppa Pig ticketsBest easy half-day
Thousands of alligators, a petting zoo and a show where gators leap out of the water, 15–20 minutes from Disney.
See Gatorland ticketsBest first airboat ride
A 30- or 60-minute airboat ride plus a wildlife park and gator show. No minimum age; kids 5 and under wear life jackets.
See the airboat rideBest for rainy afternoons
Over 100 hands-on exhibits, laser tag and a glow-in-the-dark ropes course on International Drive, open until midnight.
See WonderWorks ticketsBest whole-family splurge
An all-inclusive day of snorkeling, rays and birds with meals included. The dolphin swim needs kids aged 6+ and 42 in tall.
See Discovery Cove optionsCheck Dates
Pick a date to see live prices, including the options that add the water park or Peppa Pig Theme Park.
Live prices and ratings from GetYourGuide.
| Feature | Our Pick LEGOLAND + SEA LIFE | Gatorland | Wild Florida Airboat | Discovery Cove |
|---|---|---|---|---|
| Best for | Ages 2–12 | All ages, easy half-day | All ages, first airboat ride | Families with kids 6+ |
| Price | From $74 per person | From $37 per person | From $36 per person | From $185 per person |
| Rating | ★ 4.3 (92) | ★ 4.7 (533) | ★ 4.7 (1,810) | ★ 4.6 (1,058) |
| Time needed | Full day | A morning or longer, at your own pace | 30 or 60 min ride, plus park time | Full day, 8am–5pm |
| Getting there | About 45 min drive (Winter Haven) | 15–20 min from Disney | About 34 miles from Disney; closed Sundays | Next to SeaWorld; parking included |
| Age or height rules | Under 2 free; Galacticoaster 36 in | None for admission | No minimum age | Listing not suitable under 6; dolphin swim 42 in |
| Cancellation | Free cancellation (see terms) | Free cancellation (see terms) | Free cancellation (see terms) | Free cancellation (see terms) |
| Check Dates | See the breakdown | See the breakdown | See the breakdown |
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Plan by Age
Pick Orlando’s attractions by your children’s age, height and interests, not by fame. A five-year-old who wants princesses and gentle rides needs a different trip from a 12-year-old chasing coasters, and a toddler may have a better day at Peppa Pig Theme Park than at a giant resort park. Most families do best with one or two big theme-park days mixed with something slower, shorter or more hands-on.
Magic Kingdom is the best all-round park for younger children. LEGOLAND Florida suits roughly ages 3 to 12, and Peppa Pig Theme Park is built for preschoolers. Universal gets much better once kids are tall enough for its big rides and into Harry Potter, Nintendo or Jurassic World. SeaWorld mixes animals and rides well, and Kennedy Space Center is the standout day away from the theme parks for school-age kids.
| Attraction | Best for | Ages that suit it best* | Time | Why choose it | Book it |
|---|---|---|---|---|---|
| Magic Kingdom | First trip, younger kids | 3–10 | Full day | The classic Disney family day | Direct from Disney (tickets guide) |
| Disney’s Animal Kingdom | Animal-loving families | 4–12+ | Full day | Animals plus Disney rides | Direct from Disney |
| EPCOT | Mixed ages, older kids | 6–teens | Full day | Rides, food and World Showcase | Direct from Disney |
| Disney’s Hollywood Studios | Star Wars and thrill fans | 7–teens | Full day | Strong rides and film franchises | Direct from Disney |
| Universal Studios Florida | DreamWorks and Universal film fans | 5–teens | Full day | Universal’s widest family mix | Admission direct; 2-Park Express Passes (4.2/5, 316 reviews) |
| Islands of Adventure | Older kids and thrill seekers | 7–teens | Full day | Harry Potter and bigger rides | Direct from Universal |
| Epic Universe | Families after the newest lands | School age+ | Full day | Nintendo, Harry Potter and new rides | Direct from Universal (Epic Universe tickets) |
| LEGOLAND Florida | LEGO fans, primary-school kids | 3–12 | Full day | Built for kids, not adults | LEGOLAND + SEA LIFE, from $74 (4.3/5, 92 reviews) |
| Peppa Pig Theme Park | Toddlers and preschoolers | 2–6 | Half or full day | The easiest first theme park | Peppa Pig Theme Park, from $34 (4.2/5, 27 reviews) |
| SeaWorld Orlando | Animal lovers and coaster families | 3–teens | Full day | Animals, shows and rides together | SeaWorld admission, from $89 (4.1/5, 2,243 reviews) |
| Discovery Cove | A quieter premium day | 6+ | Full day | Snorkeling, rays and limited attendance | Discovery Cove admission, from $185 (4.6/5, 1,058 reviews) |
| Kennedy Space Center | Curious school-age kids | 6–teens | Full day | Real spacecraft and NASA history | Visitor Complex ticket, from $83 (4.7/5, 6,200 reviews) |
| Crayola Experience | Creative younger kids | 3–10 | 3–4 hours | Hands-on and indoors | At the door or on its own site |
| Orlando Science Center | Hands-on learning | 3–12 | Half or full day | A strong rainy-day choice | At the door or on its own site |
*These ages are practical suggestions, not admission rules; interest, temperament and height matter more. The Peppa Pig listing is thin on reviews so far. Disney and Universal admission are sold direct, so GetYourGuide has no listing for them.
LEGOLAND Florida is the easiest win for this age. The resort says it is designed for kids aged 2 to 12, children under 2 get in free, and SEA LIFE Florida, the aquarium that opened at the resort in June 2025, is included with admission. The newest ride, the indoor Galacticoaster, has a 36-inch minimum, so many preschoolers can ride their first real coaster here. The catch is distance: Winter Haven is about 45 minutes from the Orlando parks, so it is a full day.
Peppa Pig Theme Park sits steps from LEGOLAND’s main entrance and shares its parking, but it needs its own ticket. It is aimed at ages 2 to 5 and has six rides and attractions, which makes it a gentle half-day. Book Peppa Pig Theme Park admission for the morning and you can still be back at the hotel for a nap.
Closer in, SeaWorld has Sesame Street Land, with Elmo’s Choo Choo Train (36 in), Super Grover’s Box Car Derby (38 in) and play areas with no height minimum. Disney is the classic choice, and every Disney theme park has a Baby Care Center for feeding and changing. Our Orlando with toddlers guide covers the full plan.
With babies and toddlers up to about 2, don’t judge a place by its ride count. Judge it by how much the whole family can do together, and by shade, air conditioning, how easy it is with a stroller, nursing and changing rooms, and whether you can leave early without feeling you’ve wasted the ticket. Magic Kingdom’s long list of any-height rides makes it a strong choice; Peppa Pig suits older toddlers, and SeaWorld and short indoor attractions work too.
From 3 to 5, the best bets are Magic Kingdom, Peppa Pig Theme Park, LEGOLAND, SeaWorld and Crayola Experience. Children this age are old enough to follow what they see and still treat meeting a favorite character as a big event. Don’t overschedule: a four-year-old who has been in a park since 8 am won’t care that you planned to stay for the 9 pm fireworks.
This is the sweet spot: tall enough for most family rides, still thrilled by animals. Gatorland has more than 2,000 alligators across 110 acres, rare white gators, a petting zoo and the Gator Jumparoo show, where alligators jump four feet or more out of the water. The Gatorland skip-the-line ticket is a full-day pass, but 3–4 hours covers the shows and animals.
An airboat ride is the other easy hit. Wild Florida has no age requirement and includes its Alligator Park with every airboat ticket, and our airboat tours comparison lines up the other operators. On a hot or wet afternoon, WonderWorks fills 3–4 hours indoors with more than 100 exhibits. Kennedy Space Center also works at this age: its official itineraries include a one-day plan for families with kids, and the Planet Play area is included with admission.
For the big parks, the strongest picks from about 6 to 9 are Magic Kingdom, LEGOLAND, SeaWorld, Animal Kingdom and Universal Studios Florida. It’s the easiest age for Orlando: kids handle longer days and are tall enough for more rides, but haven’t yet decided that anything for “kids” is embarrassing.
Older kids measure Orlando by its coasters, and those live at Universal, Epic Universe and SeaWorld. Universal and Disney admission are both bought direct; our Disney World tickets guide compares the options. Our Universal tickets guide explains the options. SeaWorld’s Mako, which the park calls Orlando’s tallest and fastest coaster, needs 54 inches.
Beyond the parks, teens get more out of an airboat, the zip line at Gatorland, a day at Discovery Cove with the SeaVenture helmet walk (age 10+) or a launch-season trip to Kennedy. The Orlando with teenagers guide has the full list.
From 10 to 12, look at Universal Studios, Epic Universe, Islands of Adventure, Hollywood Studios, SeaWorld, Kennedy Space Center and Discovery Cove. Themes and thrill levels start to matter more than anything labeled for kids, and a ten-year-old Potter fan may pick Universal over every Disney park. Teenagers who love coasters can find the younger parks dull, but not every teen wants thrills: a Star Wars fan, a marine-life fan or a future engineer may want a very different trip.
Mixed-age families need something nobody sits out. The Polynesian Fire Luau welcomes all ages, runs about two hours in an air-conditioned room, and children 2 and under go free with a paying adult. Discovery Cove suits families with kids aged 6 and up, since that is the minimum age for the dolphin swim and the GetYourGuide listing is not suitable for under-6s. Younger children still get the beaches, the warm lagoons and the aviary; see Discovery Cove with young children. Kennedy Space Center and an airboat ride round out the list: both hold a 7-year-old’s attention and a grandparent’s.
Allow a full day, or two with young kids. Cinderella Castle, Fantasyland, princesses, Mickey and fireworks: Magic Kingdom is the park most families picture, and it has more rides the whole family can do together than almost anywhere in Orlando. Many have no height minimum, including “it’s a small world”, Jungle Cruise, The Many Adventures of Winnie the Pooh, Peter Pan’s Flight, Pirates of the Caribbean, Prince Charming Regal Carrousel, Under the Sea – Journey of The Little Mermaid, Mickey’s PhilharMagic and Buzz Lightyear’s Space Ranger Spin. At thrill-heavy parks, families with a small child spend much of the day split up; here you can stay together.
The step-up rides are The Barnstormer (35 in), Seven Dwarfs Mine Train (38 in), Big Thunder Mountain Railroad (38 in), Tiana’s Bayou Adventure (40 in), Space Mountain (44 in) and TRON Lightcycle / Run (48 in). Older kids who have outgrown the characters and want big coasters will prefer Islands of Adventure, Epic Universe or SeaWorld. With a preschooler or young school-age child and room for one Disney park, choose Magic Kingdom. Our Disney World parks compared guide covers the other three.
LEGOLAND is built for children, with adults along for the ride. It’s a full day in Winter Haven, about 45 minutes from the Orlando parks depending on traffic and your hotel. Strong family rides include LEGO NINJAGO The Ride, The Dragon, Safari Trek, LEGO Ferrari Build & Race, Kid Power Towers, Coast Guard Academy, Driving School, The Great LEGO Race, MINILAND USA and Pirate River Quest. NINJAGO has no height minimum and the others start at 30 to 52 inches, so check the park’s height chart before you buy.
A seven-year-old who would rather drive a LEGO car and build things than queue to meet characters may have a better day here than at Disney, and there are fewer extreme rides than at Universal or SeaWorld. It suits ages 5 to 10 best. Book the LEGOLAND Florida + SEA LIFE ticket, and read our LEGOLAND Florida guide for the day plan.
A toddler doesn’t care about a coaster they can’t ride. Peppa Pig Theme Park, next to LEGOLAND, is sized for ages 2 to 6, with Daddy Pig’s Roller Coaster, Grampy Rabbit’s Dinosaur Adventure, Grandad Dog’s Pirate Boat Ride, Peppa Pig’s Balloon Ride, Peppa’s Pedal Bike Tour, the Muddy Puddles splash pad, Peppa Pig’s Treehouse, Rebecca Rabbit’s Playground, Pirate Island sand play and an indoor cinema. The balloon ride and pirate boat have no minimum height with a companion; Daddy Pig’s Roller Coaster needs 36 inches, and Grampy Rabbit’s Dinosaur Adventure needs 34 inches and age 2.
It needs its own ticket, even though it sits beside LEGOLAND; with an older sibling, you can do both on a combined ticket if the little one has the stamina. For a three- or four-year-old it’s the easiest theme park in the Orlando area to recommend.
Allow a full day. Younger kids get animals, characters and striking scenery; older ones get some of Disney World’s best rides, including Pandora – The World of Avatar and Expedition Everest. Families often spend much of the day not riding anything at all: walking the wildlife trails, watching shows and exploring. Pick it over a second Magic Kingdom day if your kids love animals and nature films, need breaks from rides, want Disney without princesses, or have mixed thrill tolerances. If you want to ride as much as possible, Magic Kingdom or Hollywood Studios gives you more.
Universal isn’t only for teenagers. DreamWorks Land added Trolls Trollercoaster, Po’s Kung Fu Training Camp, Poppy’s Playground, King Harold’s Swamp Symphony, Po Live!, Shrek’s Swamp Meet and DreamWorks character meets, with splash areas and play zones. The park also has the Wizarding World of Harry Potter – Diagon Alley for older kids. There are fewer rides that babies and small preschoolers can simply ride along on than at Magic Kingdom, so height and interests matter more. For many families with younger kids, it’s a better Universal choice than Islands of Adventure. See Universal Orlando’s parks explained.
Islands of Adventure gets much better once kids are tall and brave enough for faster rides, but Seuss Landing is good for little ones: The Cat in the Hat, The High in the Sky Seuss Trolley Train Ride, Caro-Seuss-el, One Fish, Two Fish, Red Fish, Blue Fish and the If I Ran the Zoo play area. Beyond it you get Harry Potter, Jurassic World and the big thrill rides. It’s right for children who ask “what’s the biggest ride I can go on?” more than “where can I meet Mickey?”, usually from about age 8. Our Harry Potter at Universal guide splits the two Potter lands.
Epic Universe gives a Universal trip a third park alongside the two older ones. For families the big draw is SUPER NINTENDO WORLD, especially for kids who already know Mario, Luigi and Donkey Kong, and the park adds a newer Wizarding World and other heavily themed lands. Put it first if Mario matters more to your kids than Marvel, it’s your first Universal visit, or you only have one Universal day. A land that looks irresistible doesn’t mean every ride suits a preschooler, so check the heights in the table below.
One child can spend the morning with dolphins and penguins while an older sibling chases coasters all afternoon. Sesame Street Land is the area for young kids, with Abby’s Flower Tower, Sunny Day Carousel, Slimey’s Slider and character meets; some rides let shorter children ride with a supervising companion, though several don’t allow lap infants. The big coasters go up to a 54-inch minimum. Grandparents, non-riders and small children all get a proper day, which makes it one of Orlando’s best parks for three generations. Book SeaWorld Orlando park admission and see our SeaWorld rides and shows guide.
Discovery Cove feels more like a tropical resort day than a theme park, and it suits ages 6 and up best. Families snorkel the Grand Reef, float the Wind-Away River, relax at Serenity Bay and on the beaches and walk through Explorer’s Aviary, all open to every age. The dolphin swim needs children to be at least 6 and 42 inches tall, and kids aged 6 to 12 swim with a paying adult. Food, drinks and gear are included once you’re inside. There’s no list of rides to get through, which can feel like a relief midway through a busy trip. It’s expensive, so it works best when your children can snorkel confidently. Read is Discovery Cove worth it.
On the Space Coast, a full day out. You see real spacecraft and the hardware that put people into space, and few day trips from Orlando can match it for a child who loves rockets. Planet Play, an indoor play area for ages 2 to 12, has a wormhole to climb through and planet-themed structures while adults watch from the lounge next door. A seven-year-old rocket fan may remember it longer than another Disney day; a three-year-old with no interest in space probably won’t. Book the Kennedy Space Center Visitor Complex ticket, or see Kennedy Space Center from Orlando for transport options.
At the Florida Mall, Crayola Experience has more than 20 hands-on attractions mixing art, technology and color, and it suggests 3 to 4 hours. It’s indoors, needs less planning than a park day, and kids make things instead of queuing. It suits an artistic six-year-old far better than a thrill-seeking 13-year-old. Keep it for a stormy afternoon or a low-energy day.
Not every day needs a character or a coaster. Orlando Science Center works for kids who like experiments, building, dinosaurs, nature, space and hands-on exhibits, and it’s a good fallback in heat or rain. On a trip of seven to ten days, a science-center day breaks up the parks for less than another park ticket.
| Park | Young kids | Older kids | Big rides | Characters | Animals | Family rides |
|---|---|---|---|---|---|---|
| Magic Kingdom | ★★★★★ | ★★★★☆ | ★★★☆☆ | ★★★★★ | ★☆☆☆☆ | ★★★★★ |
| Animal Kingdom | ★★★★☆ | ★★★★☆ | ★★★★☆ | ★★★☆☆ | ★★★★★ | ★★★★☆ |
| EPCOT | ★★★☆☆ | ★★★★☆ | ★★★☆☆ | ★★☆☆☆ | ★☆☆☆☆ | ★★★☆☆ |
| Hollywood Studios | ★★★☆☆ | ★★★★★ | ★★★★☆ | ★★★★☆ | ★☆☆☆☆ | ★★★☆☆ |
| Universal Studios | ★★★☆☆ | ★★★★★ | ★★★★☆ | ★★★★☆ | ★☆☆☆☆ | ★★★☆☆ |
| Islands of Adventure | ★★★☆☆ | ★★★★★ | ★★★★★ | ★★★☆☆ | ★☆☆☆☆ | ★★★☆☆ |
| Epic Universe | ★★★☆☆ | ★★★★★ | ★★★★★ | ★★★★☆ | ★☆☆☆☆ | ★★★★☆ |
| SeaWorld | ★★★★☆ | ★★★★★ | ★★★★★ | ★★★☆☆ | ★★★★★ | ★★★★☆ |
| LEGOLAND | ★★★★★ | ★★★☆☆ | ★★★☆☆ | ★★★☆☆ | ★☆☆☆☆ | ★★★★★ |
| Peppa Pig | ★★★★★ | ★☆☆☆☆ | ★☆☆☆☆ | ★★★★★ | ★☆☆☆☆ | ★★★★★ |
These star ratings are our planning judgment, not official classifications.
Promising a child a ride they turn out to be too short for can ruin a morning. Measure your kids without shoes before the trip, write the height down in inches and centimeters, then check the official ride lists before you choose parks: a few inches change everything. At Magic Kingdom, many rides have no minimum, then Tomorrowland Speedway needs 32 in, The Barnstormer 35, Seven Dwarfs Mine Train 38, Tiana’s Bayou Adventure 40, Space Mountain 44 and TRON 48. LEGOLAND runs from no minimum up to 52 inches. These are the official minimums for the rides families ask about most.
| Ride | Park | Minimum height |
|---|---|---|
| Yoshi’s Adventure | Epic Universe | 34 in |
| Galacticoaster | LEGOLAND Florida | 36 in |
| Elmo’s Choo Choo Train | SeaWorld | 36 in |
| Harry Potter and the Battle at the Ministry | Epic Universe | 40 in (40–48 in with a supervising companion) |
| Mario Kart: Bowser’s Challenge | Epic Universe | 40 in |
| Penguin Trek | SeaWorld | 42 in |
| Guardians of the Galaxy: Cosmic Rewind | EPCOT | 42 in |
| Dolphin Swim | Discovery Cove | 42 in and age 6+ |
| Spaceport KSC | Kennedy Space Center | 44 in |
| Hagrid’s Magical Creatures Motorbike Adventure | Islands of Adventure | 48 in |
| Stardust Racers | Epic Universe | 48 in |
| TRON Lightcycle / Run | Magic Kingdom | 48 in |
| Rock ’n’ Roller Coaster Starring The Muppets | Hollywood Studios | 48 in |
| Ice Breaker | SeaWorld | 48 in |
| Jurassic World VelociCoaster | Islands of Adventure | 51 in |
| Mako | SeaWorld | 54 in |
If one child is too small for a ride and another is desperate to go on it, you don’t have to skip it. Both big resorts let parents take turns without queuing twice. At Walt Disney World, Rider Switch is available at most attractions: the whole group tells a Cast Member at the entrance, one adult rides while the other waits with the child, and then up to two people from the waiting group ride through the Rider Switch entrance. Universal calls it Child Swap. Close to boarding, one adult waits with the child in a Child Swap area while the rest of the group rides, then the adults swap without lining up again. VelociCoaster offers it on request.
Summer is the hard part. Orlando’s average highs sit around 90–92°F from June to September, and more than 90% of the area’s lightning falls between May and October, from noon to midnight. Water rides and outdoor rides pause when lightning is close. The fix is the same for every age: do the outdoor day in the morning, go back to the hotel for a nap or a pool break after lunch, and return for the evening.
On a very hot day, be at the gate for opening, do the outdoor rides first, move to indoor attractions around midday and take a long lunch. Use the splash areas, then head back to the hotel for the hottest part of the afternoon and return for the evening. A cloudy morning doesn’t protect you from UV, so bring water, hats and sunscreen.
Rent or bring a stroller for preschoolers, even if they’ve given one up at home. A park day means miles of walking in the heat, and a five-year-old who walks happily around your neighborhood may refuse by 4 pm. The stroller also works as a rest spot and somewhere to keep water and spare clothes.
Disney bans strollers wider than 31 inches or longer than 52 inches, and stroller wagons are not allowed, so check your double before you pack it. Gatorland rents strollers on site. At Disney and Universal, children under 3 get in free and child prices cover ages 3 to 9.
More isn’t better. For a seven-day trip:
For a first trip, 7 to 10 days lets you see several big parks without making every day a marathon; four or five days work if you choose carefully. Plan a rest, pool or lighter day after every two or three park days.
Magic Kingdom, then Animal Kingdom, then a rest, pool or indoor day, then Universal Studios Florida, then LEGOLAND or Epic Universe depending on age, then Kennedy Space Center, and Discovery Cove or SeaWorld to finish. Day 3 is the important one; don’t swap it for another attraction you spotted online.
Florida rain rarely ruins a trip if you have a plan B. Crayola Experience is indoors and best for younger kids. Orlando Science Center is easier than a park with outdoor rides closed. Kennedy Space Center isn’t all indoors, but many of the big exhibits are under cover. Disney and Universal still work, though lightning can close outdoor rides for a while. Even Peppa Pig Theme Park has an indoor cinema. Our indoor things to do in Orlando guide has more.
Refillable water bottles, sunscreen, hats, light rain ponchos, a phone charger, spare socks, a change of clothes for young kids, snacks where allowed, medication, a stroller rain cover, a waterproof bag for phones and a thin layer for cold air conditioning. Pack swimwear or dry clothes if a splash area is in the plan, such as Peppa Pig’s Muddy Puddles.
For the big parks, yes, especially when prices vary by date, a park needs a dated reservation, you want a multi-day bundle, capacity is limited or you’re traveling in school holidays. Buy the expensive, high-priority days first: Disney, Universal, Discovery Cove and usually Kennedy Space Center. Keep cheaper or weather-dependent plans, like Crayola Experience on a wet afternoon, flexible.
Plan around mobility and interests. Magic Kingdom has plenty to do without thrill rides. At SeaWorld, the shows and animals let grandparents join in without coasters. Discovery Cove is a deliberately slow day. Kennedy Space Center works across generations, especially when grandparents remember Apollo. At EPCOT, adults enjoy the food, gardens and World Showcase while kids still get rides. In the evening, a dinner show suits all three generations.
You don’t need to be a thrill-ride family. Put Magic Kingdom, Discovery Cove, Kennedy Space Center, Crayola Experience, Orlando Science Center, SeaWorld’s animal areas, Peppa Pig and LEGOLAND’s build-and-play areas first. Even at Universal, DreamWorks Land and Seuss Landing have plenty beyond the big coasters.
Before you pick parks, think about loud music, sudden darkness, crowded queues and exits, flashing lights, character meets, water effects, how the ride restraints feel, and fireworks. SeaWorld publishes sensory ratings for its attractions using an IBCCES scale for touch, sound, smell and sight, and each resort has accessibility guides; check the current ones before you travel. A child who hates loud rides may still love aquariums, animal encounters, LEGO building areas, the Kennedy Space Center exhibits, quiet character meets and outdoor play.
Not every day needs another $100-plus ticket. Try the resort pool, Disney Springs, mini golf, a playground, shopping, an early dinner and a quiet evening, or your hotel’s activities. With small children, an afternoon at the pool can make a better memory than one more attraction squeezed in.
| Your family | Pick this first |
|---|---|
| First Orlando trip with young kids | Magic Kingdom |
| Toddlers and preschoolers | Peppa Pig Theme Park |
| LEGO-mad kids aged 4–10 | LEGOLAND Florida |
| Harry Potter fans | Universal Orlando |
| Nintendo fans | Epic Universe |
| Animal-loving kids | SeaWorld or Animal Kingdom |
| Teenagers | Universal, Islands of Adventure or Epic Universe |
| Space fans | Kennedy Space Center |
| Tired of theme parks | Discovery Cove |
| Rainy day with younger kids | Crayola Experience |
| Educational indoor day | Orlando Science Center |
| Grandparents and kids | SeaWorld, EPCOT or Kennedy Space Center |
For a first trip with children under 10, we’d build the week around Magic Kingdom, then LEGOLAND or Universal by age, Animal Kingdom or SeaWorld for animals and rides, Kennedy Space Center for something different, and Discovery Cove or a real rest day. Start from what your children will enjoy at their age, height and energy level, and the rest of the plan gets much easier.
Need a break from the parks? See things to do in Orlando besides Disney, the indoor options for rainy days and what to do at night. Our day trips from Orlando include beaches and manatee swims for older kids.
Guest Reviews
Ratings and review counts are the operators' live figures on GetYourGuide at the time we checked and may shift slightly day to day.
"It was great, got rained out but they gave me the chance to come back another day!"
"The park was bigger than expected, the hours of the park being open are short but we had fun"
"Legoland was absolutely amazing. Our grandkids loved it but we did not get to do the waterpark due to weather . They said Lighting was in the vicinity so they had to shut down all the water rides. But they did tell us we could bring back our tickets and get back in for another day. I hope that's true as my grandkids really wanted to do the water park."
"My husband and I (both seniors - in our 70s and 80s respectively) had not been to Legoland in many years. It was our anniversary and we wanted to do something with good walking and local (we live in Winter Haven). What a wonderful day we had - leisurely strolling through part of the park. We started with the Sea Life building and it is a good start for introducing kids to our seas and the creatures there, and our responsibilities to nurture and maintain them. We headed to MiniLand USA. Wow! When we saw it yearsw ago it was just a small fraction of what it is now. Quite a lot of Legos and creataive construction has gone into MiniLandUSA of today!! Then we headed back to the old Cypress Gardens. It was evident that the repeated freezes we suffered this winter hit hard there. But there are signs that Legoland had not abandoned it. We pray it will continue to be maintained. Then, of course, we had to stop at Granny's Apple Fries. Those are still sooooo delicious!!!! You've got to have some"
"Awesome everything went exactly how it should have and my son had No complaints on his birthday thank you all so much !!!!"

"It was amazing!! Lots of walking but my family of 6 had lots of fun!"

"Easy to get around food outlets need a bit more customer interaction"

"The price was very good comparison with the price on the Legoland site (was a tiket for days with low presention) but beeing in february, some of the attraction was close."
Read all 92 verified reviews
See All ReviewsStraight answers before you book.
Plenty. Gatorland is 15–20 minutes from Disney and has thousands of alligators, a petting zoo and jumping-gator shows. An airboat ride on the lakes south of the city takes 30 to 60 minutes and has no minimum age. WonderWorks, the SEA LIFE aquarium at ICON Park and Kennedy Space Center all fill a day without a single queue for a coaster.
For under-5s, LEGOLAND Florida and Peppa Pig Theme Park in Winter Haven, about 45 minutes away. For 6–10s, Gatorland, an airboat ride and WonderWorks. For teens, Universal, Epic Universe and SeaWorld's coasters. Our besides-Disney guide compares them in more detail.
WonderWorks stays open until midnight every day, and a dinner show gives the family a seated evening: the Polynesian Fire Luau welcomes all ages and runs about two hours. Gatorland's Gator Night Shine flashlight tour takes you into the breeding marsh at dusk. See our Orlando at night guide for more.
WonderWorks on International Drive has more than 100 hands-on exhibits, laser tag and a ropes course, and takes 3–4 hours. SEA LIFE Orlando and Madame Tussauds sit together at ICON Park, and the Titanic exhibition suits older kids. All of them work on a stormy summer afternoon. Our indoor guide covers the rest.
A few. Disney Springs and Universal CityWalk charge nothing to enter, and Disney Springs parking is free. Old Town in Kissimmee holds free classic car shows every Friday and Saturday evening. Kids aged 2 and under get in free at SeaWorld and Gatorland, under-2s are free at LEGOLAND, and at Disney and Universal children under 3 do not need a ticket.
LEGOLAND Florida, which says it is designed for ages 2 to 12. Rides are sized for small children, and SEA LIFE Florida is included with admission. Magic Kingdom is the classic alternative, and SeaWorld's Sesame Street Land has rides from 36 inches. See our LEGOLAND tickets guide and the toddlers guide.
Most headline coasters need 48 inches: Hagrid's, Stardust Racers, TRON and Rock 'n' Roller Coaster Starring The Muppets. VelociCoaster needs 51 inches and SeaWorld's Mako 54. Younger kids can start with Galacticoaster at LEGOLAND (36 in) and Mario Kart at Epic Universe (40 in). The full table is on this page above.
For most first-time families with younger children, Magic Kingdom: it pairs characters kids know with a long list of rides that have no height minimum. For LEGO fans aged about 3 to 12, LEGOLAND Florida can suit them even better. See our Disney World tickets guide and LEGOLAND Florida guide.
Peppa Pig Theme Park, next to LEGOLAND, is the park most squarely aimed at toddlers and preschoolers, with gentle rides, play areas, a splash pad and an indoor cinema. It needs its own ticket. Magic Kingdom is the better choice if you want a big park the whole family can enjoy.
Yes, though less naturally than Magic Kingdom or Peppa Pig. Universal Studios Florida's DreamWorks Land has rides, play areas and characters for younger kids, and Islands of Adventure has Seuss Landing. Heights matter more at Universal's headline rides, so check the table on this page.
For families with children aged about 3 to 12, especially LEGO fans, yes. The park is built around kids. It's in Winter Haven, about 45 minutes from the Orlando parks, so plan it as a full day.
It's best for school-age kids, but younger ones have Planet Play, an indoor play area for ages 2 to 12 that's included with admission. See Kennedy Space Center from Orlando.
Yes. Children of every age can use the reef, river, beaches and aviary, but the dolphin swim needs kids to be at least 6 and 42 inches tall, and the GetYourGuide listing is not suitable for under-6s. See our Discovery Cove guide.
Yes. Sesame Street Land has family rides, characters and play areas, and small children can spend hours with the animals without going near the big coasters.
For a first trip, 7 to 10 days lets you see several big parks without turning each day into a marathon. Four or five days work if you choose carefully. Plan a rest, pool or lighter day after every two or three park days, especially with younger children.
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